Last update: 25.02.2026
Current Milestone
4) Vertical Slice (playable) ๐๏ธ APR 2026
- 15 minutes representative gameplay Roadmap ๐ง
- UI direction set + and basic set of final-quality assets ๐ง
- proof that art + writing and game logic works together โณ
delivered
days left
Roadmap
Pre-Production ๐ง
1) Concept ๐๏ธ DEC 2025
- Core premise, tone and audience defined โ
- Scope: routes, chapters, endings and feature list defined โ
delivered
days left
2) Narrative Blueprint ๐๏ธ FEB 2026
- Full outline (beats per chapter) โ
- Route map โ
- Reference board & style direction definedโ
delivered
days left
3) Pipeline ready ๐๏ธ MAR 2026
- Project structure & conventions defined โ
- UI baseline (textbox, choices, basic menus) defined โ
- Asset pipeline (BG/CG/ sprites naming, export settings) defined โ
delivered
days left
4) Vertical Slice (playable)๐๏ธ APR 2026
- 15 minutes representative gameplay Roadmap ๐ง
- UI direction set + and basic set of final-quality assets ๐ง
- proof that art + writing and game logic works together โณ
delivered
days left
Production โณ
5) Content Build ๐๏ธ MAY 2026
- chapters / scenes implemented in batches โป๏ธ
- art production running โป๏ธ
- core in game systems developped โป๏ธ
6) ALPHA (feature completion) ๐๏ธ JUL 2026
- all planned features kinda exist โป๏ธ
- all routes/scenes are (roughly) playable end-to-end โป๏ธ
- big logic issues/softlocks addressed โป๏ธ
Polish / Release โณ
7) BETA (content complete / content lock) ๐๏ธ AUG 2026
- all texts and assets in build โป๏ธ
- fixes, polish and optimmization doneโป๏ธ
- save/load stability proofedโป๏ธ
8) Release Candidate ๐๏ธ SEP 2026
- final QA gates passed โป๏ธ
- compliance / store requirements metโป๏ธ
- marketing asses readyโป๏ธ
- go / nogoโป๏ธ
9) Launch 1.0 ๐๏ธ OCT 2026
- Stable release build live and deployed in stores โป๏ธ
- day-one patch plan defined โป๏ธ
- support channels ready โป๏ธ
10) Post-Launch ๐๏ธ NOV 2026
- Hotfixes + QoL updat cycles live โป๏ธ
- Extra content procedure live โป๏ธ
- retro and DLC planning โป๏ธ

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