VISUAL NOVELS – LOVINGLY DRAWN & DEEPLY WRITTEN

Devlog πŸ”§β³β—»οΈ

Last update: 25.08.2026

Current Milestone

Roadmap

Pre-Production βœ…

1) Concept πŸ—“οΈ DEC 2025

  • Core premise, tone and audience defined βœ…
  • Scope: routes, chapters, endings and feature list defined βœ…

delivered

days left

2) Narrative Blueprint πŸ—“οΈ FEB 2026

  • Full outline (beats per chapter) βœ…
  • Route map βœ…
  • Reference board & style direction definedβœ…

delivered

days left

3) Pipeline ready πŸ—“οΈ MAR 2026

  • Project structure & conventions defined βœ…
  • UI baseline (textbox, choices, basic menus) defined βœ…
  • Asset pipeline (BG/CG/ sprites naming, export settings) defined βœ…

delivered

days left

4) Vertical Slice (playable)πŸ—“οΈ APR 2026

  • 15 minutes representative gameplay Roadmap βœ…
  • UI direction set + and basic set of final-quality assets βœ…
  • proof that art + writing and game logic works together βœ…

delivered

days left

Production πŸ”§

5) Content Build πŸ—“οΈ MAY 2026

  • chapters / scenes implemented in batches βœ…
  • art production running βœ…
  • core in game systems developped βœ…

delivered

days left

6) ALPHA (feature completion) πŸ—“οΈ JUL 2026

  • all planned features kinda exist βœ…
  • all routes/scenes are (roughly) playable end-to-end βœ…
  • big logic issues/softlocks addressed βœ…

delivered

days left

7) BETA (content complete / content lock) πŸ—“οΈ AUG 2026

  • all texts and assets in build βœ…
  • fixes, polish and optimmization doneβœ…
  • save/load stability proofedβœ…

delivered

days left

Polish / Release ⏳

Comments

Leave a Reply

Help me keep creating and consider supporting the project

also find me on Patreon or donate using PayPal