Last update: 25.08.2026
Current Milestone
8) Release Candidate ποΈ SEP 2026
- final QA gates passed β»οΈ
- compliance / store requirements metβ»οΈ
- marketing assets readyβ»οΈ
- go / nogoβ»οΈ
Roadmap
Pre-Production β
1) Concept ποΈ DEC 2025
- Core premise, tone and audience defined β
- Scope: routes, chapters, endings and feature list defined β
delivered
days left
2) Narrative Blueprint ποΈ FEB 2026
- Full outline (beats per chapter) β
- Route map β
- Reference board & style direction definedβ
delivered
days left
3) Pipeline ready ποΈ MAR 2026
- Project structure & conventions defined β
- UI baseline (textbox, choices, basic menus) defined β
- Asset pipeline (BG/CG/ sprites naming, export settings) defined β
delivered
days left
4) Vertical Slice (playable)ποΈ APR 2026
- 15 minutes representative gameplay Roadmap β
- UI direction set + and basic set of final-quality assets β
- proof that art + writing and game logic works together β
delivered
days left
Production π§
5) Content Build ποΈ MAY 2026
- chapters / scenes implemented in batches β
- art production running β
- core in game systems developped β
delivered
days left
6) ALPHA (feature completion) ποΈ JUL 2026
- all planned features kinda exist β
- all routes/scenes are (roughly) playable end-to-end β
- big logic issues/softlocks addressed β
delivered
days left
7) BETA (content complete / content lock) ποΈ AUG 2026
- all texts and assets in build β
- fixes, polish and optimmization doneβ
- save/load stability proofedβ
delivered
days left
Polish / Release β³
8) Release Candidate ποΈ SEP 2026
- final QA gates passed β»οΈ
- compliance / store requirements metβ»οΈ
- marketing assets readyβ»οΈ
- go / nogoβ»οΈ
9) Launch 1.0 ποΈ OCT 2026
- Stable release build live and deployed in stores β»οΈ
- day-one patch plan defined β»οΈ
- support channels ready β»οΈ
10) Post-Launch ποΈ NOV 2026
- Hotfixes + QoL update cycles live β»οΈ
- Extra content procedure live β»οΈ
- retro and DLC planning β»οΈ

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