VISUAL NOVELS – LOVINGLY DRAWN & DEEPLY WRITTEN

Category: DEVLOG Ino’s Odyssey

  • Devlog 🔧⏳◻️

    Last update: 25.08.2026

    Current Milestone

    Roadmap

    Pre-Production ✅

    1) Concept 🗓️ DEC 2025

    • Core premise, tone and audience defined ✅
    • Scope: routes, chapters, endings and feature list defined ✅

    delivered

    days left

    2) Narrative Blueprint 🗓️ FEB 2026

    • Full outline (beats per chapter) ✅
    • Route map ✅
    • Reference board & style direction defined✅

    delivered

    days left

    3) Pipeline ready 🗓️ MAR 2026

    • Project structure & conventions defined ✅
    • UI baseline (textbox, choices, basic menus) defined ✅
    • Asset pipeline (BG/CG/ sprites naming, export settings) defined ✅

    delivered

    days left

    4) Vertical Slice (playable)🗓️ APR 2026

    • 15 minutes representative gameplay Roadmap ✅
    • UI direction set + and basic set of final-quality assets ✅
    • proof that art + writing and game logic works together ✅

    delivered

    days left

    Production 🔧

    5) Content Build 🗓️ MAY 2026

    • chapters / scenes implemented in batches ✅
    • art production running ✅
    • core in game systems developped ✅

    delivered

    days left

    6) ALPHA (feature completion) 🗓️ JUL 2026

    • all planned features kinda exist ✅
    • all routes/scenes are (roughly) playable end-to-end ✅
    • big logic issues/softlocks addressed ✅

    delivered

    days left

    7) BETA (content complete / content lock) 🗓️ AUG 2026

    • all texts and assets in build ✅
    • fixes, polish and optimmization done✅
    • save/load stability proofed✅

    delivered

    days left

    Polish / Release ⏳