Last update: 25.02.2026
Current Milestone
4) Vertical Slice (playable) 🗓️ APR 2026
- 15 minutes representative gameplay Roadmap 🔧
- UI direction set + and basic set of final-quality assets 🔧
- proof that art + writing and game logic works together ⏳
delivered
days left
Roadmap
Pre-Production 🔧
1) Concept 🗓️ DEC 2025
- Core premise, tone and audience defined ✅
- Scope: routes, chapters, endings and feature list defined ✅
delivered
days left
2) Narrative Blueprint 🗓️ FEB 2026
- Full outline (beats per chapter) ✅
- Route map ✅
- Reference board & style direction defined✅
delivered
days left
3) Pipeline ready 🗓️ MAR 2026
- Project structure & conventions defined ✅
- UI baseline (textbox, choices, basic menus) defined ✅
- Asset pipeline (BG/CG/ sprites naming, export settings) defined ✅
delivered
days left
4) Vertical Slice (playable)🗓️ APR 2026
- 15 minutes representative gameplay Roadmap 🔧
- UI direction set + and basic set of final-quality assets 🔧
- proof that art + writing and game logic works together ⏳
delivered
days left
Production ⏳
5) Content Build 🗓️ MAY 2026
- chapters / scenes implemented in batches ◻️
- art production running ◻️
- core in game systems developped ◻️
6) ALPHA (feature completion) 🗓️ JUL 2026
- all planned features kinda exist ◻️
- all routes/scenes are (roughly) playable end-to-end ◻️
- big logic issues/softlocks addressed ◻️
Polish / Release ⏳
7) BETA (content complete / content lock) 🗓️ AUG 2026
- all texts and assets in build ◻️
- fixes, polish and optimmization done◻️
- save/load stability proofed◻️
8) Release Candidate 🗓️ SEP 2026
- final QA gates passed ◻️
- compliance / store requirements met◻️
- marketing asses ready◻️
- go / nogo◻️
9) Launch 1.0 🗓️ OCT 2026
- Stable release build live and deployed in stores ◻️
- day-one patch plan defined ◻️
- support channels ready ◻️
10) Post-Launch 🗓️ NOV 2026
- Hotfixes + QoL updat cycles live ◻️
- Extra content procedure live ◻️
- retro and DLC planning ◻️

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